Difference between revisions of "Castle Adventure"
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(All three levels are from Mario 64 originally.) |
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|version= v1.0 | |version= v1.0 | ||
|date of release= 2020-05-09 | |date of release= 2020-05-09 | ||
− | |editors used= [[ | + | |editors used= [[3ds Max]], [[BrawlBox]], [[KMP Cloud]], [[SketchUp]], [[Wexos's Toolbox]], [[Wiimms SZS Tools]] |
− | |download= https://cdn.discordapp.com/attachments/513764162644475916/708655526363267072/old_garden_ds.szs | + | |wbz-id= |
+ | |download 1= https://cdn.discordapp.com/attachments/513764162644475916/708655526363267072/old_garden_ds.szs | ||
+ | |download 2= https://icedrive.net/0/d5eu3KD7uh (Shader fix for Dolphin) | ||
}} | }} | ||
== Overview == | == Overview == | ||
− | '''Castle Adventure''' is a [[custom track]] by [[TAS Rhys]] | + | '''Castle Adventure''' is a [[custom track]] created by [[TAS Rhys]]. It traverses through three different stages from ''[https://www.mariowiki.com/Super_Mario_64 Super Mario 64]'': [https://www.mariowiki.com/Castle_Grounds the Castle Grounds], [https://www.mariowiki.com/Cool,_Cool_Mountain Cool, Cool Mountain] and [https://www.mariowiki.com/Jolly_Roger_Bay Jolly Roger Bay]. The track uses Power Stars ({{obj-ref|0x15c|Piston}}) from the original game to act as cannons and indications on where to drive. Currently, CPUs will continuously fall off during the spiral section. |
=== Credits === | === Credits === | ||
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== Media == | == Media == | ||
− | {{youtube-box||q4FZcJ9MFW8|v1.0 Time | + | {{youtube-box||q4FZcJ9MFW8|v1.0 Time Trial (Dolphin)}} |
== Version History == | == Version History == | ||
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| 2020-05-09 | | 2020-05-09 | ||
| First release | | First release | ||
+ | |- | ||
+ | | [https://icedrive.net/0/d5eu3KD7uh v1.0-dolphin] | ||
+ | | 2020-05-09 | ||
+ | | Fixed shaders for Dolphin. | ||
|} | |} | ||
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== Custom Track Distributions == | == Custom Track Distributions == | ||
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* (none) | * (none) | ||
+ | == Names in Other Languages == | ||
+ | {{Language-Info | ||
+ | |nl={{no|-}} | ||
+ | |fr={{no|-}} | ||
+ | |de={{no|-}} | ||
+ | |it={{no|-}} | ||
+ | |ja={{no|-}} | ||
+ | |ko={{no|-}} | ||
+ | |es={{no|-}} | ||
+ | |el={{no|-}} | ||
+ | |pt={{no|-}} | ||
+ | |ru={{no|-}} | ||
+ | |pl={{no|-}} | ||
+ | |fi={{no|-}} | ||
+ | |sv={{no|-}} | ||
+ | |cs={{no|-}} | ||
+ | |da={{no|-}} | ||
+ | }} | ||
{{User-TAS Rhys-Link}} | {{User-TAS Rhys-Link}} | ||
[[Category:Track/Custom]] | [[Category:Track/Custom]] |
Revision as of 04:20, 10 May 2020
Author: | TAS Rhys |
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Version: | v1.0 |
Date of latest version: | 2020-05-09 |
Editors used: | 3ds Max, BrawlBox, KMP Cloud, SketchUp, Wexos's Toolbox, Wiimms SZS Tools |
Download: |
Overview
Castle Adventure is a custom track created by TAS Rhys. It traverses through three different stages from Super Mario 64: the Castle Grounds, Cool, Cool Mountain and Jolly Roger Bay. The track uses Power Stars (Piston) from the original game to act as cannons and indications on where to drive. Currently, CPUs will continuously fall off during the spiral section.
Credits
- LuigiM, for creating an animation.
Media
Version History
Version | Date of release | Information |
---|---|---|
v1.0 | 2020-05-09 | First release |
v1.0-dolphin | 2020-05-09 | Fixed shaders for Dolphin. |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)
Names in Other Languages
Dutch: | - |
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French: | - |
German: | - |
Italian: | - |
Japanese: | - |
Korean: | - |
Portuguese: | - |
Russian: | - |
Spanish: | - |
Greek: | - |
Polish: | - |
Finnish: | - |
Swedish: | - |
Czech: | - |
Danish: | - |