CTGP Revolution/Track Wishlist

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Revision as of 23:54, 13 October 2021 by SpyKid (talk | contribs) (→‎Needs Fixes: But the version you guys tested was the beta, not v1.0)
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For track wishlists for other distributions, see Track Wishlist.
Track Wishlist
This is the track wishlist for CTGP Revolution.
General discussion goes on the talk page.
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!
Notice!
Do NOT edit this page beyond adding new tracks or updating your own tracks unless you are a member of the CTGP Track Council!

Introduction

This list is for new tracks that have not yet been added to CTGP-R. Please indicate the desired track and music slots in the proper fields. All tracks will be put through the track testing process by the CTGP Track Council and the CTGP Track Testing Server. The decision to accept or reject a track lies solely with the CTGP Track Council, with MrBean35000vr having the last word about tracks.

To submit a track, please put the track in the "Unreviewed Tracks" table, and make sure to give it the "Unreviewed" tag, not the "Under Review" tag. Tracks that are labeled as Under Review have been noticed by the CTGP Track Council and have been put in their personal list of tracks to review. If a track is updated while still in the testing process, feel free to put the track back in the section that it was originally in, but make sure to indicate that it was updated. Do NOT re-submit a track version that was already submitted previously. You may ONLY submit a track if you are directly credited as an author or designer of said track. If you submit a track that you are not credited for, it will be removed. If your track has been previously reviewed before, please give it the unreviewed tag as well, as opposed to a "rejected" tag.

Disclaimer
CTGP has bore witness to over a decade of new custom tracks, a period of time in which standards have continuously risen. For this reason, the modern-day selection process, run by us members of the CTGP Track Council, is intensive and relies upon many dedicated players engaging in extensive evaluations in order to judge and bugtest tracks.

Our mission is to introduce polished tracks to CTGP. We cannot dedicate these manhours into thoroughly detailing any issues with tracks that, at a mere first glance, blatantly do not meet our standards; our resources are best directed towards tracks that prove themselves as candidates with significant potential for CTGP. For this reason, our first priority is selecting these tracks, then followed by producing reports of thorough tests; if a track cannot pass the former, we have better things to do than perform the latter.
We, unfortunately, must reserve the right not to be obligated to treat all tracks equally.

As such, if any submitted track clearly does not meet the quality standard of modern-day CTGP tracks, it will therefore be moved to the Rejected Tracks table with the tag "Does not pass initial quality checks."
Disclaimer
As of the year 2021, it has been required of the Council to do a re-evaluation of any track that has been accepted every 6 months until it is added to CTGP. We apologize for any inconveniences this may cause. If anyone has any questions about the status of their track, please DM Carp or CC on Discord.

It should also be noted that the following list of tracks are unable to be submitted to CTGP for varying reasons:

  • New tracks from Mario Kart 8 (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart 8 (e.x. SNES Donut Plains 3) are still eligible for review.
  • New tracks from Mario Kart Tour (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart Tour (e.x. SNES Koopa Beach 2) are still eligible for review.
  • Texture hacks of current CTGP tracks, or texture hacks of previously reviewed / rejected tracks that do not fix the issue(s) given for the track.
  • Any track that is based after or includes references to a real-life company or organization that may cause potential copyright issues (e.x. Burger King Drive-Thru or Toy Story).
  • Tracks with speedmods below 1.0 (e.x. half-speed mods).

New Tracks

Legend

Accepted The track has been accepted without issue, and will be included in a future update.
Maybe The track has been accepted previously, but second deliberations are required by the Track Council. This will rarely ever be used.
Updated The track has been accepted, but an update has been released after the accepted version.
In Testing We would like to add this track, but is still currently being bug-tested by the Track Council. It will be accepted once all found bugs are fixed.
Needs Fixes We would like to add this track, but further action by the author is required.
Updating We would like to add this track, but the author is currently working on a new update to the track. We will test the track once this update is out.
Rejected The track has been rejected since it was last tested.
Under Review The track is currently under review, and a decision has not yet been made.
Unreviewed The track has never been reviewed before.
Notice!
Add new tracks to the topmost table! If you don't, your course will stay un-reviewed!

Unreviewed Tracks

Track Status Track Slot Music Slot Laps Speed Mod Notes
GBA Boo Lake (Slimeserver) Under Review SNES Ghost Valley 2 SNES Ghost Valley 2 3
GBA Lakeside Park (Flint & Hman6516) Under Review N64 DK Jungle Parkway N64 DK Jungle Parkway 3
GBA Sunset Wilds (Flint) Under Review Moo Moo Meadows Moo Moo Meadows 3
Thump Bump Forest Under Review SNES Ghost Valley 2 SNES Ghost Valley 2 3
Notice!
Please do not add tracks past this list!
The tracks below have already been selected for review!

Accepted Tracks

Completed

Track Status Track Slot Music Slot Laps Speed Mod Notes
3DS Mario Circuit (ZPL & Bri) Accepted Mario Circuit Mario Circuit 3
3DS Wario Shipyard (Skipper93653) Accepted Koopa Cape Wario's Gold Mine 3
Crystal Dungeon Accepted Maple Treeway Maple Treeway 3
Divine Paradise Accepted Koopa Cape Koopa Cape 3
DS Cheep Cheep Beach (SquireTurnbolt) Accepted GCN Peach Beach GCN Peach Beach 3
DS Wario Stadium (ZPL) Accepted GCN Waluigi Stadium GCN Waluigi Stadium 3
GBA Snow Land (cpfusion) Accepted N64 Sherbet Land N64 Sherbet Land 3 Minor lag upon using shock sometimes.
GCN Mushroom City (Riidefi & Tock) Accepted Moonview Highway Moonview Highway 3
Jungle Glade Accepted N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3
Luigi's Island (ZPL) Accepted Mushroom Gorge Mushroom Gorge 3
Magmatic Sanctuary Accepted Bowser's Castle N64 Bowser's Castle 3
Melody Sanctum Accepted Dry Dry Ruins Dry Dry Ruins 2
Musical Cliff Accepted Maple Treeway Maple Treeway 3
N64 Choco Mountain (TacoJosh) Accepted GCN DK Mountain Wario's Gold Mine 3
N64 Frappe Snowland (NintenYoshi) Accepted N64 Sherbet Land N64 Sherbet Land 3
N64 Royal Raceway (ZPL) Accepted N64 Mario Raceway N64 Mario Raceway 3
Sarasa Kingdom Accepted Daisy Circuit Daisy Circuit 3
Skyline Avenue Accepted Moonview Highway Moonview Highway 3
SNES Donut Plains 3 (Bear & ZPL) Accepted SNES Mario Circuit 3 SNES Mario Circuit 3 3
SNES Mario Circuit 1 (ZPL) Accepted SNES Mario Circuit 3 SNES Mario Circuit 3 3
SNES Mario Circuit 2 (ZPL) Accepted SNES Mario Circuit 3 SNES Mario Circuit 3 3
Super Marine World Accepted N64 Sherbet Land N64 Sherbet Land 3
Vile Isle Accepted N64 Bowser's Castle N64 Bowser's Castle 3
Volcano Canyon Accepted Grumble Volcano Grumble Volcano 3
Wolf Castlegrounds Accepted N64 Bowser Castle N64 Bowser Castle 3

In Bug Testing

Track Status Track Slot Music Slot Laps Speed Mod Played Online? Notes
Aquania In Testing Koopa Cape Koopa Cape 3 No
GCN Sherbet Land (Tock) In Testing N64 Sherbet Land N64 Sherbet Land 3 No

Needs Fixes

Track Status Ver. Track Slot Music Slot Laps Speed Mod Notes
3DS Music Park (Atlas) Needs Fixes 2.0 Rainbow Road Chain Chomp Wheel 3 We will be un-objecting the ending section, as well as potentially looking into making some QOL changes after-the-fact if necessary.
Christmas Court Needs Fixes 1.2 N64 Sherbet Land N64 Sherbet Land 3 Major:
  • The courtyard section has multiple bad item routes due to the large cluster of them in that area.
  • The tree platform has a one sided invisible wall that can cause players to get stuck for a few seconds.
Envenom Snowstorm Needs Fixes RC2 N64 Sherbet Land N64 Sherbet Land 3 Major:
  • The KCL needs to be smoothened especially on road materials transitions.
  • The ramp that cuts the first turn needs to use a different texture and to be wider.
  • Bean corners in the 2nd cave section.
  • Move the 3rd item set before the turn to allow racers to chain there while taking the cut.

Moderate:

  • Make the purple fireballs patterns more predictable.
  • Horizontal walls before the 1st cave.
  • Change most of the out of bounds to solid fall as you can currently avoid the trigger: (Gyazo)
  • Minimap is off center and should be moved up.

Suggestions:

  • The orange fences feel out of place with the ruins theme; stone walls would fit better.
  • Make the stone platform flat and the end of it a flip trick ramp.
  • Remove one of the wooden ramps at the 3 ramps sections as you currently naturally skip the last one.
  • Make the last turn skip possible by removing the oob plane or moving the orange fence. https://streamable.com/ub27t7
  • Push the poison theme even more, for example by incorporating it to the walls and making poison ooze out of them.
GCN Bowser's Castle (Tock) Needs Fixes 1.4 Bowser's Castle Bowser's Castle 3 Major:
  • Fire wheel at the end needs to be lowered significantly (players should align with the center of the top half instead of the center of the entire wheel).
GCN Dino Dino Jungle (Tock) Needs Fixes 1.1 GCN DK Mountain GCN DK Mountain 3 Waiting on a proper minimap. Still minor lag but it should be frameskippable.
GCN Dry Dry Desert (ZPL) Needs Fixes 1.1 Dry Dry Ruins Dry Dry Ruins 3 Major:
  • Track is missing moving road in the pit.
  • Bill goes around the very outside of the oasis by default (should go straight through the middle of it). (Twitch)
  • You can still fall inside of the water geysers. (Twitch)
Jiyuu Village Needs Fixes 1.2 DS Delfino Square DS Delfino Square 3 Major:
  • Multiple bad bill routes and drops. ([1] [2])
Kamek's Library (MysterE99) Needs Fixes 2.0 N64 Bowser's Castle DS Twilight House 3 Major:
  • Many ramps are very badly placed. Council suggested removing these two ramps: (Discord) Another suggestion was to make some ramps stunt tricks instead of flip tricks to reduce trick spam.
  • The two ramps at the sides at the start of the track have trick RNG, giving you stunt tricks randomly.

Moderate:

  • There's likely too many objects in the section after the S-turn. Testers suggested reducing the number of bats and making the cycles more spread out.
  • Small invisible wall bonk after landing on the drawbridge after the S-turn

Suggestions:

  • Try experimenting with a small upscale. Some testers thought the track was a bit too tight to navigate.
  • The tops of the bookshelves could be made trickable.
N.I.S.W.O.E. Desert Needs Fixes 1.23 Dry Dry Ruins Dry Dry Ruins 3 Major:
  • Every single respawn is floating off of the ground. Please fix this.
  • Weird item route after cannon.
  • All ITPT have an area of 1.
Sandstone Cliffs Needs Fixes 1.0 Mushroom Gorge Mushroom Gorge 3 Major:
  • OOB takes too long to trigger; the plane should be elevated.
  • The ramp exiting the 2nd bridge has too punishing of a respawn.
  • The bridge rails need to be removed or to be smoothened out as they cause a lot of uncontrollable air pockets which lead to wheelie locks, drift locks, and failed MTs.
  • The post effect needs to be removed as currently the track is quite blurry
  • The light off-road should be changed to normal off-road except for the last turn.

Moderate:

  • A few bad bill drops at the 3 platforms section where it can drop you off and at the very end when it can drop you in the grass.
  • If fixable, some objects have draw distance issues, most notable the hot air balloons and the bridges.
  • The right turn at the end of the 2nd bridge is misleading because of the beams holding the actual bridge on the sides.

Suggestions:

  • Make the shroom cut after the 3 platforms the faster one.
  • In relation with the previous point, rework the 2nd bridge section somewhat to make it more interesting and flow better while making the cut faster.
  • Some sections, most notably the bridges, feel too wide and give too much space for players to drive around in online races.
Sunset Ridge (ZPL) Needs Fixes 1.1 Mushroom Gorge Mushroom Gorge 3 Major:
  • Last string of mushrooms at the very end doesn't work while small. (Streamable)
Superstar Dystopia Needs Fixes Beta Bowser's Castle Moonview Highway 3 Major:
  • A lot of Bill Route and Bill drop issues; some outright kill you and others send you into weird areas. Would be best to just redo the bill routes/drops altogether. ([3][4][5][6][7])
  • Narrow trick section near the giant downhill doesn’t work as intended. ([8][9][10])
  • Fix/Remove this: (Gyazo)

Moderate:

  • Off-road in the very bottom left part of the track in terms of the minimap is not clear at all
  • Model hole here: (Discord)
  • CPUs can get stuck at the split path in the colorful room
  • The sign that falls to block ending cut on Lap 2 should be delayed by 10-15 seconds so it’s possible for players that fall behind to still take it
  • Bad respawn at the split path in the bunker

Suggestions:

  • Pokeys could be slowed down
  • Textures could be polished a bit more

Waiting on Author Update

Track Status Track Slot Music Slot Laps Speed Mod Notes
Overgrown Temple Updating N64 DK Jungle Parkway N64 DK Jungle Parkway 3 Author is currently making an update.
Unnamed Town Updating Moonview Highway DS Delfino Square 3 Author is currently making an update.

Rejected Tracks

Rejected Tracks


Tracks that were rejected due to not meeting initial quality checks, or due to other generalized reasons, are listed within the spoiler below. These tracks remain rejected; as usual, if resubmitting a track, it must have been updated to address listed issues, and the entry in this table is to be removed.

Rejected due to Failed Quality Checks