Difference between revisions of "CTGP Revolution/Track Wishlist"

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| The layout for the most part remained unchanged, because that would destroy the purpose of it being a '''remake'''. However, a lot of the given feedback was used to improve the track and most notably, the split paths balancing issues in VS races were adressed.
 
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Revision as of 17:11, 30 July 2021

For track wishlists for other distributions, see Track Wishlist.
Track Wishlist
This is the track wishlist for CTGP Revolution.
General discussion goes on the talk page.
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!
Notice!
Do NOT edit this page beyond adding new tracks unless you are a member of the CTGP Track Council!

Introduction

This list is for new tracks that have not yet been added to CTGP-R. Please indicate the desired track and music slots in the proper fields. All tracks will be put through the track testing process by the CTGP Track Council and the CTGP Track Testing Server. The decision to accept or reject a track lies solely with the CTGP Track Council, with MrBean35000vr having the last word about tracks.

To submit a track, please put the track in the "Unreviewed Tracks" table, and make sure to give it the "Unreviewed" tag, not the "Under Review" tag. Tracks that are labeled as Under Review have been noticed by the CTGP Track Council and have been put in their personal list of tracks to review. If a track is updated while still in the testing process, feel free to put the track back in the section that it was originally in, but make sure to indicate that it was updated. Do NOT re-submit a track version that was already submitted previously. You may ONLY submit a track if you are directly credited as an author or designer of said track. If you submit a track that you are not credited for, it will be removed.

Disclaimer
CTGP has bore witness to over a decade of new custom tracks, a period of time in which standards have continuously risen. For this reason, the modern-day selection process, run by us members of the CTGP Track Council, is intensive and relies upon many dedicated players engaging in extensive evaluations in order to judge and bugtest tracks.

Our mission is to introduce polished tracks to CTGP. We cannot dedicate these manhours into thoroughly detailing any issues with tracks that, at a mere first glance, blatantly do not meet our standards; our resources are best directed towards tracks that prove themselves as candidates with significant potential for CTGP. For this reason, our first priority is selecting these tracks, then followed by producing reports of thorough tests; if a track cannot pass the former, we have better things to do than perform the latter.
We, unfortunately, must reserve the right not to be obligated to treat all tracks equally.

As such, if any submitted track clearly does not meet the quality standard of modern-day CTGP tracks, it will therefore be moved to the Rejected Tracks table with the tag "Does not pass initial quality checks."
Disclaimer
As of the year 2021, it has been required of the Council to do a re-evaluation of any track that has been accepted every 6 months until it is added to CTGP. We apologize for any inconveniences this may cause. If anyone has any questions about the status of their track, please DM Carp or CC on Discord.

It should also be noted that the following list of tracks are unable to be submitted to CTGP for varying reasons:

  • New tracks from Mario Kart 8 (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart 8 (e.x. SNES Donut Plains 3) are still eligible for review.
  • New tracks from Mario Kart Tour (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart Tour (e.x. SNES Koopa Beach 2) are still eligible for review.
  • Texture hacks of current CTGP tracks, or texture hacks of previously reviewed / rejected tracks that do not fix the issue(s) given for the track.
  • Any track that is based after or includes references to a real-life company or organization that may cause potential copyright issues (e.x. Burger King Drive-Thru or Toy Story).
  • Tracks with speedmods below 1.0 (e.x. half-speed mods).

New Tracks

Legend

Accepted The track has been accepted without issue, and will be included in a future update.
Maybe The track has been accepted previously, but second deliberations are required by the Track Council. This will rarely ever be used.
Updated The track has been accepted, but an update has been released after the accepted version.
In Testing We would like to add this track, but is still currently being bug-tested by the Track Council. It will be accepted once all found bugs are fixed.
Needs Fixes We would like to add this track, but further action by the author is required.
Updating We would like to add this track, but the author is currently working on a new update to the track. We will test the track once this update is out.
Rejected The track has been rejected since it was last tested.
Updated The track has been previously rejected, but has been updated since the latest testing session.
Under Review The track is currently under review, and a decision has not yet been made.
Unreviewed The track has never been reviewed before.
Notice!
Add new tracks to the topmost table! If you don't, your course will stay un-reviewed!

Unreviewed Tracks

Track Status Track Slot Music Slot Laps Speed Mod Notes
Dolphin Harbor Updated DS Delfino Square DS Delfino Square 3 The layout for the most part remained unchanged, because that would destroy the purpose of it being a remake. However, a lot of the given feedback was used to improve the track and most notably, the split paths balancing issues in VS races were adressed.
GBA Rainbow Road (SquireTurnbolt) Unreviewed Rainbow Road Rainbow Road 3
Nebula Lava Factory Unreviewed GBA Bowser Castle 3 Bowser's Castle 3 The track was playtested by people in the CTGP server during its WIP stages and most feedback and possible requests given to the author were respected, therefore the track layout is final and no more changes to it will be made.
Sandstone Cliffs Under Review Mushroom Gorge Mushroom Gorge 3
Super Marine World Under Review N64 Sherbet Land N64 Sherbet Land 3
Vile Isle Under Review N64 Bowser's Castle N64 Bowser's Castle 3
Notice!
Please do not add tracks past this list!
The tracks below have already been selected for review!

Accepted Tracks

Completed

Track Status Track Slot Music Slot Laps Speed Mod Notes
3DS Mario Circuit (ZPL & Bri) Accepted Mario Circuit Mario Circuit 3
3DS Music Park (Atlas) Accepted Rainbow Road Chain Chomp Wheel 3 Waiting on custom code implementation so that the trickable floor in the end section properly syncs with the indicating texture flash online.
3DS Wario Shipyard (Skipper93653) Accepted Koopa Cape Wario's Gold Mine 3
Divine Paradise Accepted Koopa Cape Koopa Cape 3
DS Cheep Cheep Beach (Jasperr, ZPL & Golden RS) Accepted GCN Peach Beach GCN Peach Beach 3
GBA Ribbon Road (Gabriela) Accepted SNES Mario Circuit 3 Block Plaza 3 Waiting on Conditional OOB implementation so the track works properly.
Jungle Glade Accepted N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3
Magmatic Sanctuary Accepted Bowser's Castle N64 Bowser's Castle 3
N64 Frappe Snowland (NintenYoshi) Accepted N64 Sherbet Land N64 Sherbet Land 3
Sarasa Kingdom Accepted Daisy Circuit Daisy Circuit 3
Wii Tanks Accepted Moonview Highway GCN Cookie Land 3 Waiting on Conditional OOB implementation so the track works properly.

In Bug Testing

Track Status Track Slot Music Slot Laps Speed Mod Played Online? Notes
Aquania In Testing Koopa Cape Koopa Cape 3 No
Crystal Dungeon In Testing Maple Treeway Maple Treeway 3 No
Melody Sanctum In Testing Dry Dry Ruins Dry Dry Ruins 2 No
Musical Cliff In Testing Maple Treeway Maple Treeway 3 No
N64 Choco Mountain (TacoJosh) In Testing GCN DK Mountain Wario's Gold Mine 3 Yes
N.I.S.W.O.E. Desert In Testing Dry Dry Ruins Dry Dry Ruins 3 No
Skyline Avenue In Testing Moonview Highway Moonview Highway 3 No
Volcano Canyon In Testing Grumble Volcano Grumble Volcano 3 No

Needs Fixes

Track Status Ver. Track Slot Music Slot Laps Speed Mod Notes
3DS DK Jungle (Skipper93653) Needs Fixes 1.2 N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3

Major:

  • The wall ride shortcut has a few softlocks: (#1) (#2) (#3)

Moderate:

  • Very minor Position Tracking Bugs on the final turn. (Discord)
  • Moderate lighting flickers with the water and inside of the cave.
  • The two ramps in the dense jungle area have sticky road before them, which causes you to miss them sometimes: (Streamable)
3DS Rainbow Road (Bladestorm227) Needs Fixes 1.4.1 Rainbow Road Rainbow Road 3 Major:
  • Item route is missing on the meteor shortcut (after Saturn) - Bullet Bill will go backwards there.
  • Road texture / material is corrupt on Wii.
  • The respawn on the ramp around the planet should probably be fixed (I have no idea what this means - ask the testing discord for more info).
  • Waiting on completion of the spinning spiral.

Moderate:

  • Some of the ramps at the end are missing wall KCL (Twitch).
Christmas Court Needs Fixes v1.2 N64 Sherbet Land N64 Sherbet Land 3 Major:
  • The courtyard section has multiple bad item routes due to the large cluster of them in that area.
  • The tree platform has a one sided invisible wall that can cause players to get stuck for a few seconds.
Christmas Wish (Jiyuu) Needs Fixes DK Summit DK Summit 3 Major:
  • The whole track should be brighter and/or higher contrast, and should be upscaled.
  • Some of the road and off-road is too hard to distinguish between.
  • Direction in the underwater section is confusing. (Add arrows?)
  • The item box on the beginning present shortcut should be removed.
  • The shortcut is far too overpowered
Desert Creek Needs Fixes 1.5 Dry Dry Ruins Dry Dry Ruins 3 Major:
  • There's quite a bit of lag in the area leading up to the lake.

Moderate:

  • Minimap could be updated to reflect the changes to the lake section.
  • There's a small KCL error here: (Twitch)
  • Pole position could be flipped to match the first turn.
Envenom Snowstorm Needs Fixes RC2 N64 Sherbet Land N64 Sherbet Land 3 Major:
  • The KCL needs to be smoothened especially on road materials transitions.
  • The ramp that cuts the first turn needs to use a different texture and to be wider.
  • Bean corners in the 2nd cave section.
  • Move the 3rd item set before the turn to allow racers to chain there while taking the cut.

Moderate:

  • Make the purple fireballs patterns more predictable.
  • Horizontal walls before the 1st cave.
  • Change most of the out of bounds to solid fall as you can currently avoid the trigger: (Gyazo)
  • Minimap is off center and should be moved up.

Suggestions:

  • The orange fences feel out of place with the ruins theme; stone walls would fit better.
  • Make the stone platform flat and the end of it a flip trick ramp.
  • Remove one of the wooden ramps at the 3 ramps sections as you currently naturally skip the last one.
  • Make the last turn skip possible by removing the oob plane or moving the orange fence. https://streamable.com/ub27t7
  • Push the poison theme even more, for example by incorporating it to the walls and making poison ooze out of them.
Frozen Festival Needs Fixes 1.01 N64 Sherbet Land N64 Sherbet Land 3 Moderate:
  • There's an invisible goomba after the 270 degree turn (Discord)
GBA Sky Garden (_tZ) Needs Fixes Beta Mushroom Gorge Mushroom Gorge 3
  • See Carp's video: https://youtu.be/f29LTkZdckY.
  • Not sure what you want to do about visuals, but some people mentioned that they could be brighter and more sky-like. Sort of looks like there's a giant shadow over the whole track atm, even though the whole thing's supposed to be in the sky.
GCN Bowser's Castle (Tock) Needs Fixes 1.3.1c Bowser's Castle Bowser's Castle 3 Major:
  • Bad respawn after the spiral: (Discord)
  • Moderate to major lag around the track

Moderate:

GCN Dino Dino Jungle (Tock) Needs Fixes 1.0 GCN DK Mountain GCN DK Mountain 3 Major:
  • Bullet Bill can drop you in front of the geysers, forcing you to get hit.
  • Bullet Bill will frequently try to switch from the far-left split bridge to the middle one if you take it tightly.
  • Everyone complained about lack of item boxes. Here's a proposed solution to this: (Pastebin)
  • Log ramps give really bad air, their KCL should be fixed.
  • The KCL of the bridge after the cave is WAY too bumpy and needs to be flattened.
  • The KCL of the inside of the road in the cave should be made more cliff-like to avoid diagonal jank.
  • The minimap, unfortunately, needs a CTGP colorless version (the 'colored minimap' without the colored minimap code looks disgusting).
  • The mud shortcut is faster done shroomless if done correctly.

Moderate:

  • If possible, items should bounce off the dino legs consistently; at the moment they normally phase through the dino legs but sometimes hit off of the front of it.
  • Preferably, make the ending geysers alternate and be up more often (2 of them up at once and they switch over a period of 1-2 seconds should be good).
  • The grass inside the fences at the beginning should probably be out of bounds.
  • The last two wooden ramps (after the cave) give you random air sometimes, which leads to missed tricks, but this might be due to the bridge before it.
  • You can clip into the fence on the end cut, which is sort of jank. (Gyazo)
GCN Mushroom City (Riidefi & Tock) Needs Fixes 1.3 Moonview Highway Moonview Highway 3 Based off the version without custom objects.

Moderate:

  • There's some moderate lag at the end of the track.
Icestone Shaft Needs Fixes 1.5.4 DK Summit DK Summit 3 Major:
  • The latest version of this track crashes on console.
Kamek's Library (MysterE99) Needs Fixes 2.0 N64 Bowser's Castle DS Twilight House 3 Major:
  • Many ramps are very badly placed. Council suggested removing these two ramps: (Discord) Another suggestion was to make some ramps stunt tricks instead of flip tricks to reduce trick spam.
  • The two ramps at the sides at the start of the track have trick RNG, giving you stunt tricks randomly.

Moderate:

  • There's likely too many objects in the section after the S-turn. Testers suggested reducing the number of bats and making the cycles more spread out.
  • Small invisible wall bonk after landing on the drawbridge after the S-turn

Suggestions:

  • Try experimenting with a small upscale. Some testers thought the track was a bit too tight to navigate.
  • The tops of the bookshelves could be made trickable.
SNES Mario Circuit 2 (ZPL) Needs Fixes 1.0 SNES Mario Circuit 3 SNES Mario Circuit 3 3 Major:
  • Road KCL underneath the mushroom pad can cause unexpected behaviour when hitting it
  • PTBs on the corner the ramp cut skips.
  • Fix the OOB under the big ramp, as currently you can hit it with a blue, a bomb, or just by driving to the walls on the sides.
  • Make the sides of the wooden ramp trickable.
  • The ? blocks are too blurry.

Moderate:

  • Cameras need work, especially intro cameras.
  • Move the respawn after failing the ramp cut further back, as it currently is too close to the subsequent left turn.
  • Shadows on wooden ramp look bizarre.
  • Shadows flickering if you get too close to the walls.

Suggestions:

  • Change the background elements to better fit what the SNES Mario Circuit are about. This feels too similar to SNES Donut Plains 3.

Waiting on Author Update

Track Status Track Slot Music Slot Laps Speed Mod Notes
Alternative N64 Bowser's Castle Updating N64 Bowser's Castle N64 Bowser's Castle 3 Author is currently making an update.
Cannon City III Updating Moonview Highway Moonview Highway 3 Author is currently making an update.
Overgrown Temple Updating N64 DK Jungle Parkway N64 DK Jungle Parkway 3 Author is currently making an update.
Unnamed Town Updating Moonview Highway DS Delfino Square 3 Author is currently making an update.

Rejected Tracks

Rejected Tracks


Tracks that were rejected due to not meeting initial quality checks, or due to other generalized reasons, are listed within the spoiler below. These tracks remain rejected; as usual, if resubmitting a track, it must have been updated to address listed issues, and the entry in this table is to be removed.

Rejected due to Failed Quality Checks