Difference between revisions of "CTGP Revolution/Track Wishlist"

From Custom Mario Kart
Jump to navigation Jump to search
Line 85: Line 85:
 
| 3
 
| 3
 
| 1x
 
| 1x
 +
|
 +
|-
 +
| [[Wolf Castlegrounds]]
 +
| {{unknown|Unreviewed}}
 +
| N64 Bowser Castle
 +
| N64 Bowser Castle
 +
| 3
 +
| 1x
 +
| Update to v1.1.
 
|}
 
|}
  

Revision as of 17:37, 27 September 2021

For track wishlists for other distributions, see Track Wishlist.
Track Wishlist
This is the track wishlist for CTGP Revolution.
General discussion goes on the talk page.
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!
Notice!
Do NOT edit this page beyond adding new tracks or updating your own tracks unless you are a member of the CTGP Track Council!

Introduction

This list is for new tracks that have not yet been added to CTGP-R. Please indicate the desired track and music slots in the proper fields. All tracks will be put through the track testing process by the CTGP Track Council and the CTGP Track Testing Server. The decision to accept or reject a track lies solely with the CTGP Track Council, with MrBean35000vr having the last word about tracks.

To submit a track, please put the track in the "Unreviewed Tracks" table, and make sure to give it the "Unreviewed" tag, not the "Under Review" tag. Tracks that are labeled as Under Review have been noticed by the CTGP Track Council and have been put in their personal list of tracks to review. If a track is updated while still in the testing process, feel free to put the track back in the section that it was originally in, but make sure to indicate that it was updated. Do NOT re-submit a track version that was already submitted previously. You may ONLY submit a track if you are directly credited as an author or designer of said track. If you submit a track that you are not credited for, it will be removed. If your track has been previously reviewed before, please give it the unreviewed tag as well, as opposed to a "rejected" tag.

Disclaimer
CTGP has bore witness to over a decade of new custom tracks, a period of time in which standards have continuously risen. For this reason, the modern-day selection process, run by us members of the CTGP Track Council, is intensive and relies upon many dedicated players engaging in extensive evaluations in order to judge and bugtest tracks.

Our mission is to introduce polished tracks to CTGP. We cannot dedicate these manhours into thoroughly detailing any issues with tracks that, at a mere first glance, blatantly do not meet our standards; our resources are best directed towards tracks that prove themselves as candidates with significant potential for CTGP. For this reason, our first priority is selecting these tracks, then followed by producing reports of thorough tests; if a track cannot pass the former, we have better things to do than perform the latter.
We, unfortunately, must reserve the right not to be obligated to treat all tracks equally.

As such, if any submitted track clearly does not meet the quality standard of modern-day CTGP tracks, it will therefore be moved to the Rejected Tracks table with the tag "Does not pass initial quality checks."
Disclaimer
As of the year 2021, it has been required of the Council to do a re-evaluation of any track that has been accepted every 6 months until it is added to CTGP. We apologize for any inconveniences this may cause. If anyone has any questions about the status of their track, please DM Carp or CC on Discord.

It should also be noted that the following list of tracks are unable to be submitted to CTGP for varying reasons:

  • New tracks from Mario Kart 8 (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart 8 (e.x. SNES Donut Plains 3) are still eligible for review.
  • New tracks from Mario Kart Tour (due to potential copyright).
    • Note: Retro remakes of tracks that appeared in Mario Kart Tour (e.x. SNES Koopa Beach 2) are still eligible for review.
  • Texture hacks of current CTGP tracks, or texture hacks of previously reviewed / rejected tracks that do not fix the issue(s) given for the track.
  • Any track that is based after or includes references to a real-life company or organization that may cause potential copyright issues (e.x. Burger King Drive-Thru or Toy Story).
  • Tracks with speedmods below 1.0 (e.x. half-speed mods).

New Tracks

Legend

Accepted The track has been accepted without issue, and will be included in a future update.
Maybe The track has been accepted previously, but second deliberations are required by the Track Council. This will rarely ever be used.
Updated The track has been accepted, but an update has been released after the accepted version.
In Testing We would like to add this track, but is still currently being bug-tested by the Track Council. It will be accepted once all found bugs are fixed.
Needs Fixes We would like to add this track, but further action by the author is required.
Updating We would like to add this track, but the author is currently working on a new update to the track. We will test the track once this update is out.
Rejected The track has been rejected since it was last tested.
Under Review The track is currently under review, and a decision has not yet been made.
Unreviewed The track has never been reviewed before.
Notice!
Add new tracks to the topmost table! If you don't, your course will stay un-reviewed!

Unreviewed Tracks

Track Status Track Slot Music Slot Laps Speed Mod Notes
GBA Sunset Wilds (Flint) Unreviewed Moo Moo Meadows Moo Moo Meadows 3 1x
GBA Lakeside Park (Flint & Hman6516) Unreviewed N64 DK Jungle Parkway N64 DK Jungle Parkway 3 1x
Wolf Castlegrounds Unreviewed N64 Bowser Castle N64 Bowser Castle 3 1x Update to v1.1.
Notice!
Please do not add tracks past this list!
The tracks below have already been selected for review!

Accepted Tracks

Completed

Track Status Track Slot Music Slot Laps Speed Mod Notes
3DS Mario Circuit (ZPL & Bri) Accepted Mario Circuit Mario Circuit 3
3DS Wario Shipyard (Skipper93653) Accepted Koopa Cape Wario's Gold Mine 3
Crystal Dungeon Accepted Maple Treeway Maple Treeway 3
Divine Paradise Accepted Koopa Cape Koopa Cape 3
GCN Mushroom City (Riidefi & Tock) Accepted Moonview Highway Moonview Highway 3
Jungle Glade Accepted N64 DK's Jungle Parkway N64 DK's Jungle Parkway 3
Magmatic Sanctuary Accepted Bowser's Castle N64 Bowser's Castle 3
Melody Sanctum Accepted Dry Dry Ruins Dry Dry Ruins 2
Musical Cliff Accepted Maple Treeway Maple Treeway 3
N64 Choco Mountain (TacoJosh) Accepted GCN DK Mountain Wario's Gold Mine 3
N64 Frappe Snowland (NintenYoshi) Accepted N64 Sherbet Land N64 Sherbet Land 3
Sarasa Kingdom Accepted Daisy Circuit Daisy Circuit 3
Skyline Avenue Accepted Moonview Highway Moonview Highway 3
SNES Donut Plains 3 (Bear & ZPL) Accepted SNES Mario Circuit 3 SNES Mario Circuit 3 3
SNES Mario Circuit 1 (ZPL) Accepted SNES Mario Circuit 3 SNES Mario Circuit 3 3
SNES Mario Circuit 2 (ZPL) Accepted SNES Mario Circuit 3 SNES Mario Circuit 3 3
Super Marine World Accepted N64 Sherbet Land N64 Sherbet Land 3

In Bug Testing

Track Status Track Slot Music Slot Laps Speed Mod Played Online? Notes
Aquania In Testing Koopa Cape Koopa Cape 3 No
GCN Bowser's Castle (Tock) In Testing Bowser's Castle Bowser's Castle 3 No
GCN Dino Dino Jungle (Tock) In Testing GCN DK Mountain GCN DK Mountain 3 No
Jiyuu Village In Testing DS Delfino Square DS Delfino Square 3 No
N.I.S.W.O.E. Desert In Testing Dry Dry Ruins Dry Dry Ruins 3 No
Sunset Ridge (ZPL) In Testing Mushroom Gorge Mushroom Gorge 3 No
Vile Isle In Testing N64 Bowser's Castle N64 Bowser's Castle 3 No
Volcano Canyon In Testing Grumble Volcano Grumble Volcano 3 No

Needs Fixes

Track Status Ver. Track Slot Music Slot Laps Speed Mod Notes
3DS Music Park (Atlas) Needs Fixes 2.0 Rainbow Road Chain Chomp Wheel 3 We will be un-objecting the ending section, as well as potentially looking into making some QOL changes after-the-fact if necessary.
Christmas Court Needs Fixes 1.2 N64 Sherbet Land N64 Sherbet Land 3 Major:
  • The courtyard section has multiple bad item routes due to the large cluster of them in that area.
  • The tree platform has a one sided invisible wall that can cause players to get stuck for a few seconds.
DS Cheep Cheep Beach (SquireTurnbolt) Needs Fixes 1.0 GCN Peach Beach GCN Peach Beach 3 Major:
  • Improve the CP positioning in the jungle to prevent bad position tracking.
  • Some lag around the new mud cut.
  • The banner at the end of the dock section has a bad hitbox.
  • Make it so the bullet cannot drop you here. (iib)
  • Change the cheep cheep to another object as currently they have no hit collision, you just bump on them.
  • Hide the cheep cheep objects better as they currently spawn and despawn in plain sight.
  • Town down the underwater BFG post-effect as it is too strong.
  • Improve the visuals of the water. It would benefit from being bluer as currently it makes the sand look far too green.
  • The horizon looks weird as the very blue sky contrasts with the green water.

Moderate:

  • Moire Pattern on boost panels.
  • Make the crabs pause at the end of their route.
  • Improve the intro and replay cameras.

Suggestion:

  • Shaded minimap to add clarity to the beach section.
  • A lightmap would go a long way to help brighten the track in parts where it feels bland.
DS Wario Stadium (ZPL) Needs Fixes 1.01 GCN Waluigi Stadium GCN Waluigi Stadium 3 Major:
  • Scrolling texture on the circular billboards doesn't line up in places
  • Fence for rWS texture doesn't line up with the rock wall on either side

Moderate:

  • Mud has weird mipmaps
  • No replay cameras
  • Metal cage atop the ending has no outside collision.

Suggestions:

  • Change the blue ramps to red ramps
Envenom Snowstorm Needs Fixes RC2 N64 Sherbet Land N64 Sherbet Land 3 Major:
  • The KCL needs to be smoothened especially on road materials transitions.
  • The ramp that cuts the first turn needs to use a different texture and to be wider.
  • Bean corners in the 2nd cave section.
  • Move the 3rd item set before the turn to allow racers to chain there while taking the cut.

Moderate:

  • Make the purple fireballs patterns more predictable.
  • Horizontal walls before the 1st cave.
  • Change most of the out of bounds to solid fall as you can currently avoid the trigger: (Gyazo)
  • Minimap is off center and should be moved up.

Suggestions:

  • The orange fences feel out of place with the ruins theme; stone walls would fit better.
  • Make the stone platform flat and the end of it a flip trick ramp.
  • Remove one of the wooden ramps at the 3 ramps sections as you currently naturally skip the last one.
  • Make the last turn skip possible by removing the oob plane or moving the orange fence. https://streamable.com/ub27t7
  • Push the poison theme even more, for example by incorporating it to the walls and making poison ooze out of them.
GBA Snow Land (cpfusion) Needs Fixes 1.0 N64 Sherbet Land N64 Sherbet Land 3 Major:
  • The original scale makes the track incredibly narrow. An upscale of 1.1x – 1.2x would significantly improve drivability.
  • The icy road on the split paths should be reverted to regular or slippery road.
  • Replay camera just before the finish line clips through the floor and into the black void.
  • These cuts are possible shroomless on 1.0x (Giphy & Youtube).

Moderate:

  • The slopes are very similar in color to the snowy offroad and should be made a darker blue.
  • Speaking of the slopes; the angle of the slopes could be reduced slightly.
  • Seams in ice water texture.
  • The brick part of the main road texture shouldn't have snow KCL, only the edges.
GCN Dry Dry Desert (ZPL) Needs Fixes 1.0 Dry Dry Ruins Dry Dry Ruins 3 Major:
  • UV Mapping on brick objects leaves a lot to be desired
  • No KCL Shadows
  • Replay Cameras are not assigned to an AREA
  • Textures could use way more polish and color

Moderate:

  • Sand pit could use trickable edges and/or have water road as the area is a bit empty currently
  • Boost Panel tricks on geysers should be changed to regular tricks or the geysers should be removed entirely
  • Have pillars fall lap 3 if possible
Kamek's Library (MysterE99) Needs Fixes 2.0 N64 Bowser's Castle DS Twilight House 3 Major:
  • Many ramps are very badly placed. Council suggested removing these two ramps: (Discord) Another suggestion was to make some ramps stunt tricks instead of flip tricks to reduce trick spam.
  • The two ramps at the sides at the start of the track have trick RNG, giving you stunt tricks randomly.

Moderate:

  • There's likely too many objects in the section after the S-turn. Testers suggested reducing the number of bats and making the cycles more spread out.
  • Small invisible wall bonk after landing on the drawbridge after the S-turn

Suggestions:

  • Try experimenting with a small upscale. Some testers thought the track was a bit too tight to navigate.
  • The tops of the bookshelves could be made trickable.
N64 Royal Raceway (ZPL) Needs Fixes 1.1 N64 Mario Raceway N64 Mario Raceway 3 Major:
  • Bush KCL is unfinished and could cause softlocks
  • Softlock is possible here.
  • KCL Shadows throughout entire map should be changed to reflect current version.
  • Replay cameras not assigned to an AREA

Moderate:

  • The visuals do feel slightly unpolished (specifically the trees) and could use a bit more detail, specifically around the starting line
  • Entering the cannon at the rightmost point will make you land in the offroad
  • Bad bill route (ibb)
Sandstone Cliffs Needs Fixes 1.0 Mushroom Gorge Mushroom Gorge 3 Major:
  • OOB takes too long to trigger; the plane should be elevated.
  • The ramp exiting the 2nd bridge has too punishing of a respawn.
  • The bridge rails need to be removed or to be smoothened out as they cause a lot of uncontrollable air pockets which lead to wheelie locks, drift locks, and failed MTs.
  • The post effect needs to be removed as currently the track is quite blurry
  • The light off-road should be changed to normal off-road except for the last turn.

Moderate:

  • A few bad bill drops at the 3 platforms section where it can drop you off and at the very end when it can drop you in the grass.
  • If fixable, some objects have draw distance issues, most notable the hot air balloons and the bridges.
  • The right turn at the end of the 2nd bridge is misleading because of the beams holding the actual bridge on the sides.

Suggestions:

  • Make the shroom cut after the 3 platforms the faster one.
  • In relation with the previous point, rework the 2nd bridge section somewhat to make it more interesting and flow better while making the cut faster.
  • Some sections, most notably the bridges, feel too wide and give too much space for players to drive around in online races.

Waiting on Author Update

Track Status Track Slot Music Slot Laps Speed Mod Notes
Overgrown Temple Updating N64 DK Jungle Parkway N64 DK Jungle Parkway 3 Author is currently making an update.
Unnamed Town Updating Moonview Highway DS Delfino Square 3 Author is currently making an update.

Rejected Tracks

Rejected Tracks


Tracks that were rejected due to not meeting initial quality checks, or due to other generalized reasons, are listed within the spoiler below. These tracks remain rejected; as usual, if resubmitting a track, it must have been updated to address listed issues, and the entry in this table is to be removed.

Rejected due to Failed Quality Checks