Difference between revisions of "Bowser Land"
(added new video and "special things") |
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|creator= HackSizer | |creator= HackSizer | ||
|designer= HackSizer | |designer= HackSizer | ||
− | |type= New CT/ | + | |type= New CT/different areas |
|date of release= 2012/01/15 | |date of release= 2012/01/15 | ||
|editors used= Google Sketchup 8, SZS Modifier, CTools and KMP modifier | |editors used= Google Sketchup 8, SZS Modifier, CTools and KMP modifier | ||
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== Overview == | == Overview == | ||
− | This custom track was created by HackSizer. There's 4 | + | This custom track was created by HackSizer. There's 4 different area types:<br> |
-castle world<br> | -castle world<br> | ||
-ice world<br> | -ice world<br> | ||
Line 32: | Line 32: | ||
== Videos == | == Videos == | ||
− | {{youtube-box|blue left|1phC2xFG_rA|Beta1 | + | {{youtube-box|blue left|1phC2xFG_rA|Beta1}} |
− | {{youtube-box|blue left|RdZ9csQjAF4|Beta2 | + | {{youtube-box|blue left|RdZ9csQjAF4|Beta2}} |
− | == Special | + | == Special Things == |
− | I created a new object from Super Mario galaxy 2: an ice tree (WhiteSnowTree.arc). | + | I created a new object from Super Mario galaxy 2: an ice tree (WhiteSnowTree.arc). How I did that:<br> |
1- I export 3ds model from WhiteSnowTree.bdl<br> | 1- I export 3ds model from WhiteSnowTree.bdl<br> |
Revision as of 16:57, 15 January 2012
Creator: | HackSizer |
---|---|
Designer: | HackSizer |
Version: | Beta2 |
Date of latest version: | 2012/01/15 |
Editors used: | Google Sketchup 8, SZS Modifier, CTools and KMP modifier |
Download: | MediaFire |
Overview
This custom track was created by HackSizer. There's 4 different area types:
-castle world
-ice world
-volcano world
-mushroom world
Videos
Special Things
I created a new object from Super Mario galaxy 2: an ice tree (WhiteSnowTree.arc). How I did that:
1- I export 3ds model from WhiteSnowTree.bdl
2- I imported this model in Google Sketchup with "import" tool
3- I exported the result in .obj with "obj exporter"
4- I created the BRRES file with 50 scale and clockwise
5- I imported it in my custom track with "M_obj_jump.brres" name and a KCL file with "M_obj_jump.kcl" name
6- I created kcl for this object
7- In the KMP, in objects section, I added an object with "20F" ID
Version History
Version | Date of release | Information |
---|---|---|
Beta1 | 2012-01-11 | first release |
Beta2 | 2012-01-15 | final Beta released, fix all bugs of Beta1 |
Textures Hacks:
Luigi's Frost Road –
DK Ice Mountain –
Whomp's Galaxy Castle –
Snow Doll Planet
Track Edits:
Luigi's Desert –
Volcano Manege
Retro Tracks:
SMG2 Peach Castle Night Planet –
SMG2 Big Tree
Custom Tracks:
Maple Platform –
Rusty Garden –
Trick Mountain –
Mini Parkway –
Bowser Land –
Rally Circuit
Model Swaps:
Dark Koopa Troopa on Dark Spear –
Dark Toad on Dark Flame Runner –
Green Waluigi on Green Wild Wing