Difference between revisions of "Bowser Land"

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(added new video and "special things")
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|creator= HackSizer
 
|creator= HackSizer
 
|designer= HackSizer
 
|designer= HackSizer
|type= New CT/differents areas
+
|type= New CT/different areas
 
|date of release= 2012/01/15
 
|date of release= 2012/01/15
 
|editors used= Google Sketchup 8, SZS Modifier, CTools and KMP modifier
 
|editors used= Google Sketchup 8, SZS Modifier, CTools and KMP modifier
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== Overview ==
 
== Overview ==
  
This custom track was created by HackSizer. There's 4 differents area types:<br>
+
This custom track was created by HackSizer. There's 4 different area types:<br>
 
-castle world<br>
 
-castle world<br>
 
-ice world<br>
 
-ice world<br>
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== Videos ==
 
== Videos ==
  
{{youtube-box|blue left|1phC2xFG_rA|Beta1 by HackSizer}}  
+
{{youtube-box|blue left|1phC2xFG_rA|Beta1}}  
{{youtube-box|blue left|RdZ9csQjAF4|Beta2 by HackSizer}}
+
{{youtube-box|blue left|RdZ9csQjAF4|Beta2}}
  
== Special things ==
+
== Special Things ==
  
I created a new object from Super Mario galaxy 2: an ice tree (WhiteSnowTree.arc). What did I do for that:<br>
+
I created a new object from Super Mario galaxy 2: an ice tree (WhiteSnowTree.arc). How I did that:<br>
  
 
1- I export 3ds model from WhiteSnowTree.bdl<br>
 
1- I export 3ds model from WhiteSnowTree.bdl<br>

Revision as of 16:57, 15 January 2012

Bowser Land
Creator: HackSizer
Designer: HackSizer
Version: Beta2
Date of latest version: 2012/01/15
Editors used: Google Sketchup 8, SZS Modifier, CTools and KMP modifier
Download: MediaFire

Template:Track rating


Overview

This custom track was created by HackSizer. There's 4 different area types:
-castle world
-ice world
-volcano world
-mushroom world


Videos

Beta1
Beta2

Special Things

I created a new object from Super Mario galaxy 2: an ice tree (WhiteSnowTree.arc). How I did that:

1- I export 3ds model from WhiteSnowTree.bdl
2- I imported this model in Google Sketchup with "import" tool
3- I exported the result in .obj with "obj exporter"
4- I created the BRRES file with 50 scale and clockwise
5- I imported it in my custom track with "M_obj_jump.brres" name and a KCL file with "M_obj_jump.kcl" name
6- I created kcl for this object
7- In the KMP, in objects section, I added an object with "20F" ID


Version History

Version Date of release Information
Beta1 2012-01-11 first release
Beta2 2012-01-15 final Beta released, fix all bugs of Beta1