Bayside Boulevard/Development
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
This page is about the progress of Bayside Boulevard, a custom track by SpyKid.
Short info about the track
- Development started: 2013-07-13
- Theme: Beach with a city and mall
- Idea by: SpyKid, Cracklink and MarLuc2304
- Release Date: 2014-01-29
Development
2013-07-13
- The first ideas of this track have been made. Cracklink and MarLuc2304 came up with the idea of this beach-themed track with a mall and a city.
2013-07-14
- The model has been started.
- The textures for the track were selected.
2013-07-16
- Some houses were added to the model.
- Textures have been improved.
2013-08-16
- A page for Bayside Boulevard was created on the wiki.
2013-08-25
- The first 3 turns of the model have been finished, with houses and details. The model has about 2200 faces at this point of time.
2013-08-26
- Ermelber created the transition textures for road-sand, sand-grass and grass-sand.
- The model is about 20% finished.
2013-09-??
- The main road's textures have been mapped.
- The work at the beach section was started.
2013-10-08
- Major progress in the model. It's about 45% finished now.
- The beach section is almost finished
- The mall section was started.
- First test of the track in-game.
- Scale was tested.
- The model has ~3200 faces now. (there are benches in the model with a high face count)
2013-10-09
- SpyKid created custom textures for signs.
- More hotels and houses were added to the model.
- There was another test of this track in-game with a different scale.
- Ermelber decided to help with this track, he will be creating the BRRES.
2013-10-10
- After some cleaning up in the model, it has 2431 faces now. (the benches were also removed)
2013-10-22
- More custom textures for signs have been made and added to the beach section.
2013-10-27
- Progress on the city section was started.
2013-10-28
- The model was tested in-game with the new progress.
- Beach section has been finished.
2013-11-11
- Adding details to the city section.
- Model has 3510 faces now.
2013-11-12
- Created more textures and mapped more textures in the model.
- A few secrets and more decoration were added to the model.
- The shop in the city section is almost finished.
- Cleaned up the model, reduced face count.
2013-11-13
- Added much more decoration.
- Created more houses.
- Face count: 4003.
- The track model is finished, only adding more decoration and texture mapping is left.
2013-11-14
- Course model almost finished.
- Track tested in-game.
2013-11-17
2013-11-18
- Started working on the KCL model.
2013-11-19
- Testing current progress of the KCL in-game.
- Minimap created.
2013-11-23
- Some KMP progress done.
2013-11-26
- More KMP progress was done (mostly putting objects).
- Work on the vertex colors was started.
- Finished KCL model for final KCL.
2013-11-29
- CPU Routes almost finished.
2013-12-01
- Finished CPU routes.
- Item routes have been created. (they still need fixing)
- Fixed the scale of some objects.
- KCL glitches that have been found are now fixed in the KCL model.
2013-12-09
- Fixing objects and routes.
- Testing KMP.
- Intro cameras finished.
- After race cameras almost done.
2013-12-10
- Respawns were created.
- Checkpoints are finished.
- The track was tested online to find glitches. A few more KCL glitches have been found. Item routes could be improved still.
2013-12-11
- KCL model has been updated.
2013-12-19
- KMP finished.
- KCL glitches are remaining. The cause of the KCL glitches is unknown.
2013-12-20
- Ermelber almost finished the vertex colors.
2013-12-23
- Ermelber fixed the vertex colors. They are finished now.
- One KCL glitch of four were fixed, but the cause of the others is still unknown. Wiimm is checking the KCL file.
- There was a glitch in the brres file, it has to be remade.
2014-01-10
- Ermelber started fixing the brres.
2014-01-11
- The brres file is almost finished. (Only opacity and animations to be made).
2014-01-28
- A new shortcut was added to the course.
- KMP was improved a little bit.
- The KCL has been fixed and is now finished.
- Boost panel animations are finished. (with help from Yoshidude4)
- Water and waterfall animation is completed.
- Opacity in the mall section was added successfully.
- Textures for the main road have been made brighter.
- BRRES is finished.
- The track is finished right now, but it will be tested and checked for glitches before release.
2014-01-29
- A small respawn error has been fixed.
The track was released!
Statistics
- The model
- Final face count: 4072
- Textures used: 61
- Edges in the model: 11425
- Other facts
- The progress from start of development until finishing the track (not counting online tests after it) took 199 days.
- This course was inspired by a real place, it is based on a town at the baltic sea in germany.
- The modelling took 128 days.
Thanks to:
- MarLuc2304 and Cracklink, the people who had ideas for the track design.
- Ermelber, for creating the BRRES, doing vertex colors and supporting SpyKid.
- Troy, for bringing up more ideas for short cuts.
- Yoshidude4, for fixing the boost panel animation.
- The alpha/beta-testers:
- The online testers:
- Troy
- Nuke
- BlueSky
- Kaizo
- Koops
- King
- ChaosShadow23
- Endei
- Xander
- solar
- Marceline
Credits
Progress
Model
Model | 100% |
Texturing | 100% |
Vertex colors | 100% |
KMP
KMP | 100% |
Start position | 100% |
Camera | 100% |
Checkpoints | 100% |
Respawns | 100% |
Objects | 100% |
Item routes | 100% |
Enemy routes | 100% |
KCL
KCL model | 100% |
KCL fixes | 100% |
Final KCL | 100% |
BRRES
BRRES | 100% |
Culling | 100% |
Animations | 100% |
Opacity | 100% |
Other
Overall progress | 100% |
Minimap | 100% |
Testing/finding glitches | 100% |
Online tests | 100% |