Difference between revisions of "Bash 'n' Dash 'n' Bash"

From Custom Mario Kart
Jump to navigation Jump to search
Line 78: Line 78:
 
{{Language-Info
 
{{Language-Info
 
|nl={{no|-}}
 
|nl={{no|-}}
|fr={{no|-}}
+
|fr=Cogne, Touche, Cogne
 
|de=Schmetterschlag-Piste
 
|de=Schmetterschlag-Piste
 
|it=Urti e Corse e Urti
 
|it=Urti e Corse e Urti

Revision as of 21:47, 27 July 2019

This article is about the remake. For the original version, see Bash 'n' Dash. For the battle arena, see Bash 'n' Dash 'n' Battle.
Bash 'n' Dash 'n' Bash
Creator: Sucht93a
Designer: Segatendo, Sucht93a
Version: v1.3
Date of latest version: 2018-08-04
Editors used: BrawlBox, CTools, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Sync

Overview

Bash 'n' Dash 'n' Bash is a custom track made by Sucht93a, which is an overnight-made remake of Bash 'n' Dash. At first, the author just wanted to add arrows to make it clear which direction is right, but then he was unhappy with the bumpiness, so he decided to remake the track from scratch with a new model, KCL and KMP, and a whole new stadium style. To conserve the feeling, the proportions of the original track were kept, but because it was too narrow for some vehicles, it was scaled up 10% for Beta 2.

Orientation: You have to follow the colors and the direction of the arrows on the floor. You start in green, go to yellow, then to blue, to red, and back to green. So you cross the street, go straight, cross, straight. If Lakitu appears, stop immediately, and go back the same way you came from.

Wiimm made a custom battle arena version of this track, which is Bash 'n' Dash 'n' Battle.

Credits

  • Segatendo, for the original idea and concept.

Media

v1.1 VS Race
Beta VS Race

Version History

Version Date of release Information
Beta 2015-08-19 First release
Beta 2 2015-08-20
  • Upscaled to 110%.
  • Changed monitor texture.
  • Minor KMP improvements.
v1.0 2015-09-25
  • Upscaled to 120%.
  • Enabled half-pipes.
  • Changed monitor texture.
v1.1 2015-10-27
  • New respawn points.
  • Added mipmaps.
  • Changed the amount of laps from 6 to 5.
v1.2 2016-02-04
  • Added invisible walls at the TV screens.
  • Improved texture quality and mipmaps.
v1.3 2018-08-04 Update by Wiimm:
  • Fixed KCL.
  • Adjusted item box row.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: -
French: Cogne, Touche, Cogne
German: Schmetterschlag-Piste
Italian: Urti e Corse e Urti
Japanese: バッシュ&ダッシュ&バッシュ
Korean: -
Portuguese: -
Russian: Туда и обратно и туда
Spanish: Ida y Vuelta y Revuelta
Greek: Χτύπα & Προχώρα & Χτύπα
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -