BRSAR (File Format)

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This page describes the BRSAR format used to store sound effects and some music. It is used in Mario Kart Wii, Super Smash Bros. Brawl, The Legend of Zelda: Skyward Sword, and other games.

File Header

The file begins with a header of size 0x40 bytes. All lengths are in hexadecimal.

Offset Size Description
0x0 0x4 File identifier: "RSAR" in ASCII
0x4 0x2 Byte order mark. 0xFEFF is Big Endian, 0xFFFE is Little Endian.
0x6 0x2 "VersionMajor" and "VersionMinor" flags from BrawlBox. Mario Kart Wii uses 01 04. HomeButtonSe.brsar (used for the Home Menu) uses 01 01. Unknown if it affects anything in-game.
0x8 0x4 Length of the file (in bytes).
0xC 0x2 Length of the header (in bytes) (always 0x0040)
0xE 0x2 Unknown (usually 0x0003)
0x10 0x4 Offset to the SYMB section
0x14 0x4 Size of the SYMB section
0x18 0x4 Offset to the INFO section
0x1C 0x4 Size of the INFO section
0x20 0x4 Offset to the FILE section
0x24 0x4 Size of the FILE section
0x28 0x18 Padding (0x00)
End of header

Sections

Unless otherwise noted, offsets in each section are relative to the start of the section block.

SYMB

The SYMB section consists of an FST-like data structure. It contains 3 header-less subsections.

Offset Size Description
0x0 0x4 File Identifier, SYMB in ASCII
0x4 0x4 Size of the SYMB section
0x8 0x4 Unknown
0x0C 0x4 Number of entries in the SYMB table
End of header