BMG (File Format)/0x1A Escape Sequences
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For this statstic all BMG files of all SZS files in /Scene/UI of the PAL and NTSC version of Mario Kart Wii have been analyzed. Together theses are 80 SZS files with 192 BMG files.
The following table show all found 0x1A escape sequences and the usage count:
Hex Values | usage count |
Comment |
---|---|---|
1A 602 0000 | 502x | Name of current player. |
1A 800 0000 0032 | 760x | Most likely font size. |
1A 800 0000 0046 | 440x | |
1A 800 0000 0050 | 8x | |
1A 800 0001 0000 | 8x | Set text color to gray. |
1A 800 0001 0001 | — | Set text color to red #3 (same color as 0032). Not used by Nintendo. |
1A 800 0001 0002 | — | Set text color to white. Not used by Nintendo. |
1A 800 0001 0008 | 16x | Set text color to transparent. |
1A 800 0001 0020 | 240x | Set text color to red #2. |
1A 800 0001 0021 | 240x | Set text color to blue #1. |
1A 800 0001 0030 | 80x | Set text color to yellow. |
1A 800 0001 0031 | 80x | Set text color to blue #2. |
1A 800 0001 0032 | 80x | Set text color to red #3. |
1A 800 0001 0033 | 80x | Set text color to green. |
1A 800 0001 0040 | 8x | Set text color to red #1. |
1A 801 0000 2460 | 80x | Unicode character U+2460 (»①«) |
1A 801 0000 2461 | 80x | Unicode character U+2461 (»②«) |
1A 801 0000 2462 | 80x | Unicode character U+2462 (»③«) |
1A 801 0000 2463 | 80x | Unicode character U+2463 (»④«) |
1A 801 0000 2464 | 80x | Unicode character U+2464 (»⑤«) |
1A 801 0000 2465 | 80x | Unicode character U+2465 (»⑥«) |
1A 801 0000 2466 | 80x | Unicode character U+2466 (»⑦«) |
1A 801 0000 2467 | 80x | Unicode character U+2467 (»⑧«) |
1A 801 0000 2468 | 80x | Unicode character U+2468 (»⑨«) |
1A 801 0000 2469 | 80x | Unicode character U+2469 (»⑩«) |
1A 801 0000 246A | 80x | Unicode character U+246A (»⑪«) |
1A 801 0000 246B | 80x | Unicode character U+246B (»⑫«) |
1A 801 0000 246C | 80x | Unicode character U+246C (»⑬«) |
1A 801 0000 246D | 160x | Unicode character U+246D (»⑭«) |
1A 801 0000 246E | 160x | Unicode character U+246E (»⑮«) |
1A 801 0000 E068 | 44x | Unicode character U+E068 (»«) |
1A 801 0000 E069 | 108x | Unicode character U+E069 (»«) |
1A 801 0000 E06A | 480x | Unicode character U+E06A (»«) |
1A 801 0000 F030 | 80x | Unicode character U+F030 (»«) |
1A 801 0000 F043 | 80x | Unicode character U+F043 (»«) |
1A 801 0000 F060 | 80x | Unicode character U+F060 (»«) |
1A 801 0000 F061 | 736x | Unicode character U+F061 (»«) |
1A 801 0000 F062 | 176x | Unicode character U+F062 (»«) |
1A 801 0000 F063 | 176x | Unicode character U+F063 (»«) |
1A 801 0000 F064 | 80x | Unicode character U+F064 (»«) |
1A 801 0000 F065 | 80x | Unicode character U+F065 (»«) |
1A 801 0000 F066 | 80x | Unicode character U+F066 (»«) |
1A 801 0000 F067 | 80x | Unicode character U+F067 (»«) |
1A 801 0000 F068 | 160x | Unicode character U+F068 (»«) |
1A 801 0000 F069 | 160x | Unicode character U+F069 (»«) |
1A 801 0000 F06A | 80x | Unicode character U+F06A (»«) |
1A 801 0000 F06B | 80x | Unicode character U+F06B (»«) |
1A 801 0000 F06C | 80x | Unicode character U+F06C (»«) |
1A 801 0000 F06D | 16x | Unicode character U+F06D (»«) |
1A 801 0000 F074 | 80x | Unicode character U+F074 (»«) |
1A 801 0000 F075 | 80x | Unicode character U+F075 (»«) |
1A 801 0000 F076 | 80x | Unicode character U+F076 (»«) |
1A 801 0000 F077 | 80x | Unicode character U+F077 (»«) |
1A 801 0000 F078 | 96x | Unicode character U+F078 (»«) |
1A 801 0000 F079 | 96x | Unicode character U+F079 (»«) |
1A 801 0000 F07A | 96x | Unicode character U+F07A (»«) |
1A 801 0000 F07B | 96x | Unicode character U+F07B (»«) |
1A 801 0000 F07C | 96x | Unicode character U+F07C (»«) |
1A 801 0000 F103 | 80x | Unicode character U+F103 (»«) |
1A 801 0000 F128 | 80x | Unicode character U+F128 (»«) |
1A 801 0000 F129 | 80x | Unicode character U+F129 (»«) |
1A 801 0000 F12A | 80x | Unicode character U+F12A (»«) |
1A 801 0000 F12B | 80x | Unicode character U+F12B (»«) |
1A 802 0011 0000 | 3414x | ? |
1A 802 0011 0001 | 760x | ? |
1A 802 0011 0002 | 580x | ? |
1A 802 0011 0003 | 400x | ? |
1A 802 0011 0004 | 320x | ? |
1A 802 0011 0005 | 320x | ? |
1A 802 0011 0006 | 240x | ? |
1A 802 0011 0007 | 240x | ? |
1A 802 0011 0008 | 240x | ? |
1A 802 0012 0000 | 1388x | Name of a player. |
1A 802 0013 0000 | 110x | ? |
1A 802 0014 0000 | 80x | ? |
1A 802 0015 0000 | 80x | ? |
1A 802 0017 0000 | 240x | ? |
1A 802 0020 0000 | 990x | Name of a Wii friend. |
1A 803 0010 0000 | 160x | ? |
1A A02 0010 0000 0000 | 2960x | Context dependent integer with index #0. |
1A A02 0010 0000 0001 | 320x | Context dependent integer with index #0 and 1 digit. |
1A A02 0010 0000 0002 | 416x | Context dependent integer with index #0 and 2 digits. |
1A A02 0010 0000 0004 | 400x | Context dependent integer with index #0 and 4 digits (used as left part of friend codes) |
1A A02 0010 0000 0005 | 2790x | Context dependent integer with index #0 and 5 digits (used for error codes). |
1A A02 0010 0000 0006 | 890x | Context dependent integer with index #0 and 6 digits (used for error codes). |
1A A02 0010 0001 0000 | 1184x | Context dependent integer with index #1. |
1A A02 0010 0001 0002 | 496x | Context dependent integer with index #1 and 2 digits. |
1A A02 0010 0001 0004 | 400x | Context dependent integer with index #1 and 4 digits (used as middle part of friend codes). |
1A A02 0010 0002 0000 | 80x | Context dependent integer with index #2. |
1A A02 0010 0002 0003 | 336x | Context dependent integer with index #2 and 3 digits. |
1A A02 0010 0002 0004 | 400x | Context dependent integer with index #2 and 4 digits (used as right part of friend codes). |
1A A02 0016 0000 0000 | 32x | ? |
1A C04 0000 0000 0524 0525 | 16x | ? |
1A C04 0000 0000 0527 0528 | 16x | ? |
1A C04 0000 0000 052A 052B | 16x | ? |
1A C04 0000 0000 052D 052E | 16x | ? |
1A C04 0000 0000 0530 0531 | 16x | ? |
1A C04 0000 0000 13A2 13A3 | 720x | ? |
1A C04 0000 0000 1456 1457 | 80x | ? |
1A C04 0000 0001 13A4 13A5 | 640x | ? |