Difference between revisions of "Automated height correction"
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* The [[KMP]] compiler of '''[[Wiimms SZS Tools]]''' allows to enable automatic correction for some or all points of nearly all KMP sections. | * The [[KMP]] compiler of '''[[Wiimms SZS Tools]]''' allows to enable automatic correction for some or all points of nearly all KMP sections. | ||
* '''[[MagicY]]''' is an interactive tool, which works together with KMP Cloud. It allow to fix the height of nearly all y coordinates. | * '''[[MagicY]]''' is an interactive tool, which works together with KMP Cloud. It allow to fix the height of nearly all y coordinates. | ||
− | * '''[[KMP Modifier|KMP Modifier v3]]''', which has a tool called Auto-Y. It will automatically find the Y position. | + | * '''[[KMP Modifier|KMP Modifier v3]]''', which has a tool called Auto-Y. It will automatically find the Y position when you create a new point. |
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[[category:Tutorials]][[category:Software]] | [[category:Tutorials]][[category:Software]] |
Revision as of 14:05, 11 January 2013
Finding the correct height (Y coordinate) of objects and route points is important for creating a good track. Some examples:
- Itemboxes and in general all KMP objects should have the correct height, so that each driver, small or normal sized, will reach the object.
- The correct height of item routes is important for Bullet Bill and the red shells.
There are 3 tools that wil help you to find the perfect height:
- The KMP compiler of Wiimms SZS Tools allows to enable automatic correction for some or all points of nearly all KMP sections.
- MagicY is an interactive tool, which works together with KMP Cloud. It allow to fix the height of nearly all y coordinates.
- KMP Modifier v3, which has a tool called Auto-Y. It will automatically find the Y position when you create a new point.