Difference between revisions of "Automated height correction"

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m (KMP Modifier is released)
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* The [[KMP]] compiler of '''[[Wiimms SZS Tools]]''' allows to enable automatic correction for some or all points of nearly all KMP sections.
 
* The [[KMP]] compiler of '''[[Wiimms SZS Tools]]''' allows to enable automatic correction for some or all points of nearly all KMP sections.
 
* '''[[MagicY]]''' is an interactive tool, which works together with KMP Cloud. It allow to fix the height of nearly all y coordinates.
 
* '''[[MagicY]]''' is an interactive tool, which works together with KMP Cloud. It allow to fix the height of nearly all y coordinates.
* '''[[KMP Modifier|KMP Modifier v3]]''', which has a tool called Auto-Y. It will automatically find the Y position. This already works, but the full program isn't released yet.
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* '''[[KMP Modifier|KMP Modifier v3]]''', which has a tool called Auto-Y. It will automatically find the Y position when you create a new point.
 
 
 
[[category:Tutorials]][[category:Software]]
 
[[category:Tutorials]][[category:Software]]

Revision as of 14:05, 11 January 2013

Finding the correct height (Y coordinate) of objects and route points is important for creating a good track. Some examples:

  • Itemboxes and in general all KMP objects should have the correct height, so that each driver, small or normal sized, will reach the object.
  • The correct height of item routes is important for Bullet Bill and the red shells.

There are 3 tools that wil help you to find the perfect height:

  • The KMP compiler of Wiimms SZS Tools allows to enable automatic correction for some or all points of nearly all KMP sections.
  • MagicY is an interactive tool, which works together with KMP Cloud. It allow to fix the height of nearly all y coordinates.
  • KMP Modifier v3, which has a tool called Auto-Y. It will automatically find the Y position when you create a new point.