Difference between revisions of "3DS Toad Circuit (SKmaric)"
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|version= v1 | |version= v1 | ||
|date of release= 2014-07-30 | |date of release= 2014-07-30 | ||
− | |editors used= [[3ds Max]], [[BrawlBox|BrawlBox v0.68d]], [[ | + | |editors used= [[3ds Max]], [[BrawlBox|BrawlBox v0.68d]], [[CTools]], [[KMP Cloud]], [[SZS Modifier]], [[Wiimms SZS Tools]] |
|difficulty= 2/10 | |difficulty= 2/10 | ||
|download 1= https://drive.google.com/file/d/0B1e0Qw9DBALEc1J5R01icHZUYXM/edit?usp=sharing | |download 1= https://drive.google.com/file/d/0B1e0Qw9DBALEc1J5R01icHZUYXM/edit?usp=sharing | ||
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==Overview== | ==Overview== | ||
− | This track is a remake of '''Toad Circuit''' from ''[[Mario Kart 7]]'' created in [[3ds Max]], and is the first [[Custom Track]] created by [[SKmarioman]]. The track is aimed to be very close to the original track, the only major change being the glider ramp that has been moved closer to the bridge to make it possible to successfully jump over the bridge in ''[[Mario Kart Wii]]'', the nearby traffic cones have been removed as such and also to allow the course to run on more slots. The entire model has been created from scratch, excluding details that were already identical to | + | This track is a remake of '''Toad Circuit''' from ''[[Mario Kart 7]]'' created in [[3ds Max]], and is the first [[Custom Track]] created by [[SKmarioman]]. The track is aimed to be very close to the original track, the only major change being the glider ramp that has been moved closer to the bridge to make it possible to successfully jump over the bridge in ''[[Mario Kart Wii]]'', the nearby traffic cones have been removed as such and also to allow the course to run on more slots. The entire model has been created from scratch, excluding details that were already identical to <small>Wii</small> Luigi Circuit in the original track to begin with. Additional mushrooms have been added according to the touch screen map from the original game which has extra mushrooms present which were absent in the course's model, mainly to make use of the Wii's superior graphical capabilities. |
==Media== | ==Media== | ||
− | [[File:ToadCircuit3DS colors shadows.png|thumb|right | + | [[File:ToadCircuit3DS colors shadows.png|270px|thumb|right|(Dolphin) Screenshot showing vertex colors and shadow maps]] |
{{youtube-box||GnRkSIWxGK4|RC1 VS Race}} | {{youtube-box||GnRkSIWxGK4|RC1 VS Race}} | ||
{{youtube-box||y1w-m_URex0|Alpha VS Race (Old)}} | {{youtube-box||y1w-m_URex0|Alpha VS Race (Old)}} | ||
==Known Bugs== | ==Known Bugs== | ||
− | * As demonstrated in both videos, getting hit by a Spiny Shell or Bob-omb when on the bridge will prompt Lakitu to fish the player off the road as the racer hit the fall boundary which is intended to catch those who don't successfully make the jump. Currently a workaround has been put in place so that if this happens, Lakitu will bring the player just before the | + | * As demonstrated in both videos, getting hit by a Spiny Shell or Bob-omb when on the bridge will prompt Lakitu to fish the player off the road as the racer hit the fall boundary which is intended to catch those who don't successfully make the jump. Currently a workaround has been put in place so that if this happens, Lakitu will bring the player just before the item boxes at the end of the bridge. |
==Version History== | ==Version History== | ||
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| 2014-07-30 | | 2014-07-30 | ||
| | | | ||
− | * Updated | + | * Updated course model |
* Added fireworks | * Added fireworks | ||
* Optimized KCL | * Optimized KCL |
Revision as of 11:12, 22 December 2014
Creator: | SKmarioman |
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Designer: | Nintendo |
Version: | v1 |
Date of latest version: | 2014-07-30 |
Editors used: | 3ds Max, BrawlBox v0.68d, CTools, KMP Cloud, SZS Modifier, Wiimms SZS Tools |
Download: | Google Drive |
Overview
This track is a remake of Toad Circuit from Mario Kart 7 created in 3ds Max, and is the first Custom Track created by SKmarioman. The track is aimed to be very close to the original track, the only major change being the glider ramp that has been moved closer to the bridge to make it possible to successfully jump over the bridge in Mario Kart Wii, the nearby traffic cones have been removed as such and also to allow the course to run on more slots. The entire model has been created from scratch, excluding details that were already identical to Wii Luigi Circuit in the original track to begin with. Additional mushrooms have been added according to the touch screen map from the original game which has extra mushrooms present which were absent in the course's model, mainly to make use of the Wii's superior graphical capabilities.
Media
Known Bugs
- As demonstrated in both videos, getting hit by a Spiny Shell or Bob-omb when on the bridge will prompt Lakitu to fish the player off the road as the racer hit the fall boundary which is intended to catch those who don't successfully make the jump. Currently a workaround has been put in place so that if this happens, Lakitu will bring the player just before the item boxes at the end of the bridge.
Version History
Version | Date of release | Information |
---|---|---|
RC1 | 2014-07-27 | First public release |
v1 | 2014-07-30 |
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- HD's Retro Pack (v1)
- MKW Hack Pack (v1)
- Wine's CT Pack (v1)