Difference between revisions of "3DS Toad Circuit (SKmaric)"

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|designer= [[Nintendo]]
 
|designer= [[Nintendo]]
 
|type= Remake, Circuit
 
|type= Remake, Circuit
|version=  
+
|version= RC1
|date of release= 2014-??-??
+
|date of release= 2014-07-27
 
|editors used= [[3ds Max]], [[BrawlBox|BrawlBox v0.68d]], [[KMP Cloud]], [[CTools]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|editors used= [[3ds Max]], [[BrawlBox|BrawlBox v0.68d]], [[KMP Cloud]], [[CTools]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|difficulty= 2/10
 
|difficulty= 2/10
|download 1=  
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|download 1= https://drive.google.com/file/d/0B1e0Qw9DBALEZXpVaGk1S21nT1E/edit?usp=sharing
 
}}
 
}}
 
</div>
 
</div>
  
 
==Overview==
 
==Overview==
This track is an upcoming remake of Toad Circuit from ''[[Mario Kart 7]]'' created in [[3ds Max]], and is the first Custom Track created by [[SKmarioman]]. The track is aimed to be very close to the original track, the only major change being the glider ramp that has been moved closer to the bridge to make it possible to successfully jump over the bridge in ''[[Mario Kart Wii]]''. The entire model has been created from scratch, excluding details that were already identical to [[Luigi Circuit]] in the original track to begin with.
+
This track is a remake of Toad Circuit from ''[[Mario Kart 7]]'' created in [[3ds Max]], and is the first Custom Track created by [[SKmarioman]]. The track is aimed to be very close to the original track, the only major change being the glider ramp that has been moved closer to the bridge to make it possible to successfully jump over the bridge in ''[[Mario Kart Wii]]'', the nearby traffic cones have been removed as such and also to allow the course to run on more slots. The entire model has been created from scratch, excluding details that were already identical to [[Luigi Circuit]] in the original track to begin with. Additional mushrooms have been added according to the touch screen map from the original game which has extra mushrooms present which were absent in the course's model, mainly to make use of the Wii's superior graphical capabilities.
  
 
==Media==
 
==Media==
[[File:ToadCircuit3DS colors shadows.png|thumb|left|400px|(Dolphin) Screenshot showing vertex colors and shadow maps.]]<br clear=all>
+
[[File:ToadCircuit3DS colors shadows.png|thumb|right|400px|(Dolphin) Screenshot showing vertex colors and shadow maps.]]
 +
{{youtube-box||GnRkSIWxGK4|RC1 VS Race}}
 
{{youtube-box||y1w-m_URex0|Alpha VS Race (Old)}}
 
{{youtube-box||y1w-m_URex0|Alpha VS Race (Old)}}
  
 
==Known Bugs==
 
==Known Bugs==
As demonstrated in the preview video, getting hit by a Spiny Shell or Bob-omb when on the bridge will prompt Lakitu to pull the player almost an entire lap backwards due to coming in contact with the fall boundary. The author has tried to prevent this by putting an invisible collision plane just under the fall boundary, but this brought a lot of other bugs including:
+
As demonstrated in both videos, getting hit by a Spiny Shell or Bob-omb when on the bridge will prompt Lakitu to fish the player off the road as the racer hit the fall boundary which is intended to catch those who don't successfully make the jump. Currently a workaround has been put in place so that if this happens, Lakitu will bring the player just before the Item Boxes at the end of the bridge.
* Not being able to make the jump without a trick in any engine class.
 
* The camera being forced slightly downwards when on the bridge.
 
* Outright clipping through the fence after not being able to cross it and having to drive back around the 270° turn.
 
Currently the author is considering leaving this first collision bug in the track, but Lakitu will bring the racer forward to make up for lost time. He may fix it if there is a solution in later releases.
 
  
 
==Version History==
 
==Version History==
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! align=left| Information
 
! align=left| Information
 
|-
 
|-
|  
+
| RC1
| 2014-??-??
+
| 2014-07-27
| Not released
+
| First public release
 
|}
 
|}
  
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This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 
<!-- please insert distributions in alphabetic order -->
 
<!-- please insert distributions in alphabetic order -->
* (none)
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* [[MKW Hack Pack]]
  
 
{{User-SKmarioman-Link}}
 
{{User-SKmarioman-Link}}
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]

Revision as of 11:23, 27 July 2014

This article is about SKmarioman's remake of the retro track 3DS Toad Circuit. For other remakes of the same name by different authors, see »3DS Toad Circuit«.
3DS Toad Circuit
Creator: SKmarioman
Designer: Nintendo
Version: RC1
Date of latest version: 2014-07-27
Editors used: 3ds Max, BrawlBox v0.68d, KMP Cloud, CTools, SZS Modifier, Wiimms SZS Tools
Download: Google Drive

Overview

This track is a remake of Toad Circuit from Mario Kart 7 created in 3ds Max, and is the first Custom Track created by SKmarioman. The track is aimed to be very close to the original track, the only major change being the glider ramp that has been moved closer to the bridge to make it possible to successfully jump over the bridge in Mario Kart Wii, the nearby traffic cones have been removed as such and also to allow the course to run on more slots. The entire model has been created from scratch, excluding details that were already identical to Luigi Circuit in the original track to begin with. Additional mushrooms have been added according to the touch screen map from the original game which has extra mushrooms present which were absent in the course's model, mainly to make use of the Wii's superior graphical capabilities.

Media

File:ToadCircuit3DS colors shadows.png
(Dolphin) Screenshot showing vertex colors and shadow maps.
RC1 VS Race
Alpha VS Race (Old)

Known Bugs

As demonstrated in both videos, getting hit by a Spiny Shell or Bob-omb when on the bridge will prompt Lakitu to fish the player off the road as the racer hit the fall boundary which is intended to catch those who don't successfully make the jump. Currently a workaround has been put in place so that if this happens, Lakitu will bring the player just before the Item Boxes at the end of the bridge.

Version History

Version Date of release Information
RC1 2014-07-27 First public release

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Template:User-SKmarioman-Link