Difference between revisions of "3DS Rainbow Road (Bladestorm227)"

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(Beta 2, boost panel textures are still a bit glitchy but I don't know how to fix that)
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| [https://drive.google.com/open?id=1OhB1rj27FJDvkrh6VxrvpoFenoOmi6X5 Beta 2]
 
| [https://drive.google.com/open?id=1OhB1rj27FJDvkrh6VxrvpoFenoOmi6X5 Beta 2]
 
| 2018-08-20
 
| 2018-08-20
| Update by [[ToadBrawler]]:
+
| Update by [[SlipperyMac]]:
 
* Fixed most texture glitches.
 
* Fixed most texture glitches.
 
|}
 
|}

Revision as of 21:38, 25 August 2018

This article is about Bladestorm227’s port. For other versions, see [[{{{1}}}]].
3DS Rainbow Road
Creator: Bladestorm227
Designer: Nintendo
Version: Beta 2
Date of latest version: 2018-08-20
Editors used: Blender, BrawlBox, CTools, EveryFileExplorer, KMP Cloud, Lorenzi's KMP Editor, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

This is a port made by Bladestorm227, ripped using EveryFileExplorer and imported using Blender. The KMP was remade from scratch using Lorenzi's KMP Editor and KMP Cloud.

Section 1

The wavy part at the end of section 1 was replaced with a boost panel with trickable road at the end.

Section 2

The first glider section was replaced by a cannon. After the rings of Saturn, the second glider section, replaced by mushrooms, have the texture from the original track.

Section 3

The moving conveyor belts before the tunnel were replaced with boost panels. The spinning pipe isn't spinning but is the same as the original, and the boost ramps at the end of tunnel are different as each one give a different trick depending on where you trick off.

Media

Beta VS Race

Version History

Version Date of release Information
Beta 1 2018-08-16 First release
Beta 2 2018-08-20 Update by SlipperyMac:
  • Fixed most texture glitches.

Known Bugs

  • Certain textures are glitchy.

Custom Track Distributions

This track is part of the following Custom Track Distributions: