Difference between revisions of "3DS Neo Bowser City (Atlas)"

From Custom Mario Kart
Jump to navigation Jump to search
Line 15: Line 15:
  
 
== Overview ==
 
== Overview ==
The newer updates for this track were fully made by [[Atlas]], while the older versions were ported by [[George35000vr]]. This course features [[Mario Kart 7]] and [[Mario Kart 8]] textures, futuristic objects and a lot of animations.
+
The newer updates for this track were fully made by [[Atlas]], while the older versions were ported by [[George99]]. This port features [[Mario Kart 7]] and [[Mario Kart 8]] textures, futuristic objects and a lot of animations.
  
 
=== Credits ===
 
=== Credits ===

Revision as of 08:37, 28 November 2016

This article is about Atlas's port of the retro track 3DS Neo Bowser City. For other ports of the same name by different authors, see »3DS Neo Bowser City«.
3DS Neo Bowser City
Creator: Atlas
Designer: Nintendo
Version: v2.MK8
Date of latest version: 2016-05-29
Editors used: 3ds Max, BrawlBox, CTools, Every File Explorer, KMP Cloud, KCL Flag Calculator, KMP Modifier, Paint.NET, SZS Modifier, Wiimms SZS Tools
Download: MediaFire

Overview

The newer updates for this track were fully made by Atlas, while the older versions were ported by George99. This port features Mario Kart 7 and Mario Kart 8 textures, futuristic objects and a lot of animations.

Credits

  • Yoshidude4 for helping with texture glitches.
  • Wexos for helping with BREFF animation entries to make the rain working and for his KCL Flag Calculator tool.
  • Iyenal for giving the Mario Kart 8 texture idea.

Media

v2.MK8 VS Race (Dolphin)
v1.6 VS Race

Version History

Version Date of release Information
v0.1-beta 2014-??-?? First test
  • Did not set up KMP and vrcorn.
v0.2-beta 2014-11-01 Second successful test
  • Added KMP checkpoints.
  • Added test respawns.
  • Added vrcorn.
v0.3-beta 2014-11-02
  • Fixed the rest of the KMP.
  • Added a texture animation.
  • Fixed some culling settings.
v0.4-beta 2014-11-03
  • New texture animation and texture patterns
  • Fixed more culling settings and materials.
v1.5-2b 2015-12-17 Added animations.
v1.6 2016-03-29 Update by maczkopeti:
  • Scaled down by roughly 11% (14 → 12.5).
  • Fixed Bean corners.
  • Stickied tunnel road.
  • Changed last ramp KCL variant.
  • Added invisible wall under the fall boundary after the last ramp.
  • Adjusted start position and lap counter.
  • Fixed overlapping checkpoints at the ending.
  • Removed skyship.
  • Fixed texture wraps.
  • Added mipmaps.
  • Fixed glitchy shader.
  • Remade minimap.
v1.7 2016-04-01
  • Remade model, imported again with vertex colors and fixed normals.
  • Fixed shaders and materials.
  • Added flying cars and background 2D buildings.
  • Remade walls animation with a new SRT0 and a self-made shader setting.
  • Fixed (but still buggy) TV screen animations and made it look like in Mario Kart 7.
  • Added green lighting to the laser wall.
v1.839 2016-04-25
  • Fixed the TV screen completely.
  • Added factory's steam effect.
  • Added skyship with its proper routes and a pattern animation.
  • Added shadow map.
  • Added Hammer Bros. in Koopa Clown Car.
  • Added rotating TV screen.
  • Added satellite.
  • Edited shaders and removed conflicting mipmaps.
  • Fixed Wii freeze glitch.
v1.MK8.43 2016-04-24
  • Added Mario Kart 8 textures and 2 new UV maps.
  • Added new texture pattern animations.
v2.MK8 2016-05-29
  • Fixed road and TV shaders.
  • Added more texture pattern animations.
  • Corrected mipmaps.
  • Remapped some parts of the course with new textures.
  • Created a custom opening camera set.
  • Corrected KMP area and routes.
  • Added rain effect.
  • Added water puddles.
  • Created a better post-effect lighting.
  • Added Easter egg effects.

Custom Track Distributions

This track is part of the following Custom Track Distributions: