Sunset Raceway

From Custom Mario Kart
Jump to: navigation, search
Sunset Raceway
Creator: Ermelber
Designer: Ray, Ermelber
Version: v3.1
Date of latest version: 2017-07-20
Editors used: 3ds Max, CTools, KMP Cloud, MagicY, SketchUp
WBZ files:
Download: Discord


Sunset Raceway is a custom track created by Ray for Mario Kart DS. Ermelber ported it to Mario Kart Wii and improved the model.


  • zilly, who taught Ermelber how to texture map on 3ds Max, for his textures and for his ideas.
  • Torran, for fixing some BRRES issues.
  • Ray, for the original model.


v3.1 VS Race
v1.0 VS Race
Original Version

Version History

Version Date of release Information
v1.0 2013-05-10 First release
v2.0 2013-09-26 KCL fixes:
  • Added an invisible wall to prevent the no-lap-counting Ultra Shortcut.
  • Removed unwanted invisible walls at the start.
  • Added sticky road.

KMP Fixes:

  • Added a respawn point.
  • Fixed seagulls' routes.
v3.0 2013-10-20
  • Various KCL fixes.
  • Fixed a bad respawn point.
v3.1 2017-07-20 Update by Sucht93a:
  • Optimized meshes.
  • Added mipmaps.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Zonsondergangsracebaan
French: Autodrome Crépuscule
German: Dämmerrennpiste
Italian: Pista Tramonto
Japanese: サンセットレースウェイ
Korean: 선셋 레이스웨이
Portuguese: Pista do Ocaso
Russian: Автодром на закате
Spanish: Pista del Ocaso (NTSC)
Pista Crepuscular (PAL)
Greek: Διαδρομή με ηλιοβασίλεμα
Polish: Zmierzchowy Tor Wyścigowy
Finnish: Auringonlaskun kilparata
Swedish: Solnedgångsracerbanan
Czech: Slunečné Závodiště
Danish: Solnedgangsracerbanen