GBA Rainbow Road (NiAlBlack)

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This article is about NiAlBlack's remake. For other versions, see GBA Rainbow Road.
GBA Rainbow Road
Author: NiAlBlack
Designer: Nintendo, NiAlBlack
Version: v1.2
Date of latest version: 2016-06-27
Editors used: BrawlBox, CTools, iPhotoPlus 4, Paint.NET, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files:
Download: Icedrive


This remake mimics the quality of the other Nintendo remakes.


v1.2 VS Race
v1.0 VS Race
Beta VS Race

Version History

Version Date of release Information
Beta 1 2012-10-30 First release
Beta 2 2012-10-31
Beta 3 2012-11-02
  • Fixed culling.
  • Added road transparency.
  • Improved and cleaned KCL.
  • Slightly changed KMP.
RC1 2012-11-03
  • Fixed KMP (courtesy of Caron).
  • Improved KCL to fit the new KMP.
RC1b 2012-11-03
  • Moved misplaced item boxes to their correct locations.
  • The block texture is now the same as seen in Nintendo's GBA remakes.
  • Fixed slightly misplaced finish line.
RC2 2012-11-24
  • Fixed alpha (courtesy of Guilmon).
  • Cleaned track file.
RC3 2013-01-05
  • Added Bowser's flying fortress (KmoonZ).
  • Added clouds (Crescent64).
  • The sky is now blue.
  • Removed galaxy.
  • Added a moon that looks like the original.
  • Fixed item routes.
RC3.ctgp 2014-01-12 Update by MrBean35000vr:
  • Changed key checkpoint locations.
v1.0 2013-02-17
  • Added boost animation.
  • Fixed a respawn point.
v1.0.ctt 2013-07-16 Update by Torran:
  • Changed key checkpoint locations.
v1.1 2013-10-10 Update by Wiimm:
v1.2 2016-06-27 Update by maczkopeti:
  • Upscaled to 111.25%.
  • Rotated 90°.
  • Remade fall boundaries.
  • Stabilized last two jumps.
  • The CPUs are now less likely to take the hard route.
  • Added one more item box to each item box row.
  • Adjusted cameras.
  • Added mipmaps.
  • Cleaned and darkened road texture.
  • Sped up boost animation.
  • Downscaled minimap.

Custom Track Distributions

This track is part of the following Custom Track Distributions:


This remake is available for Mario Kart DS in Mario Kart Zero.