GCN Rainbow Road (CaronHT)

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This article is about Caron's port. For other versions, see GCN Rainbow Road.
GCN Rainbow Road
Author: Caron
Designer: Nintendo
Version: v1.3
Release date: 2013-10-22
Editors used: 3ds Max, bmdview2, BrawlBox, HxD, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: wiimm.de (WBZ)


This port has proper texture mapping and many added background details not seen in the original version.


Check quadrilaterals and enemy route at the spiral part. The checkpoint positions were calculated by a for-loop of the KMP compiler. The image was made by »wkmpt DRAW«.
v1.3 VS Race

Version History

Version Date of release Information
v1.0 2012-09-25 First release
v1.1 2012-12-30
  • Added star ring.
  • Added sound triggers.
  • Fixed item routes.
  • Fixed replay and opening cameras.
v1.2 2013-01-09
  • Fixed fatal bug.
  • Fixed material glitches.
  • Fixed enemy routes.
v1.2a 2013-07-10
  • Fixed cannon glitch.
  • Fixed some small bugs.
v1.3 2013-10-22 Update by Wiimm:
  • Completely new checkpoints following the quadrilateral model ⇒ all Position Jump Bugs gone.
  • More enemy routes; CPUs no longer stop at the 3 hardest turns and at 2 ramps.
  • Bullet Bills now use the cannon activator to reach the destination point without slowdown.
  • Respawn bugs fixed.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: Caron

Custom Tracks:
GCN Rainbow RoadGreen ParkNeon DimensionNeon LoopSecluded IslandSky BeachSubspace Factory

Underground Sky

Texture Hacks:
8-Bit Mario Circuit – Dark Mario/Luigi Circuit – Deep WoodsGalaxy RoadPurple Bowser CastleShadow Bowser CastleSpace Ice LandSubspace Road

Custom Font:

Crazy FunkyBlue Ruin LabyrinthDark Blue SpeedwayDark Mushroom Peaks