GCN Yoshi Circuit (sup3rsmash8)

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This article is about sup3rsmash8's port. For other versions, see GCN Yoshi Circuit.
GCN Yoshi Circuit
Author: sup3rsmash8
Version: v0.7
Release date: 2013-09-01
Editors used: BrawlBox v0.67, CTools, KMP Cloud, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de


This is the first port of the GCN version.


v0.6 VS Race
RC1 VS Race

Version History

Version Date of release Information
RC1 2012-07-11 First release
RC2 2012-07-22 Small change in the checkpoints and respawn positions
v0.5 2012-10-19
  • More invisible boundaries, increasing difficulty of going out of bounds
  • Fence now visible and solid on both sides.
  • More scenery objects
  • New sky model, with an animated SRT0.
v0.6 2013-08-01 Added animated water.
v0.7 2013-09-01 Update by Wiimm:

Known Bugs


  • RC1 took only three days to finish, but had some big gameplay flaws on the Wii (e.g. bigger case of the Harry Potter Effect and crashing upon contact with water, because the track was missing BREFF and BREFT files for object pocha). Neither of those problems are present on the Dolphin emulator, which was the only method the author used to test the track with. It took a few more days for the author to fix up these problems and improve the experience on the Wii (even though the Harry Potter Effect was still present, but in a smaller case).
  • Despite the short development time the first time around, v0.5 took over a month to release, due to BrawlBox being unable to open the model that the release candidates used.
  • This track contains plenty of bugs, including an out of bounds area, that was completely intentional for the sake of being an exploration track when not being raced on. A few examples are shown in this video:
Tricks & Easter Eggs

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: sup3rsmash8

Custom Tracks:
DK FallsDS Bowser CastleDS Cheep Cheep BeachGBA Bowser Castle 2GCN Dry Dry DesertGCN Yoshi Circuit